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In the interest of Fencing, the FENCING THEORY booklet has been made available for you online.  An original hardcopy, for reproduction purposes, is included in En Garde! A Manual on the sport, instruction and administration of FENCING. 


 

 

FENCING THEORY

Part of a series of booklets on fencing by Gary Worsfield

  Maitre Gary Worsfield  Académie d'Armes du Canada, Australian Academy of Fencing, Académie d'Armes Internationale

FENCING THEORY booklet © Gary Worsfield 1978, also under the copyright protection of En Garde! A Manual on the sport, instruction and administration of FENCING © Gary Worsfield 2000 


Fencing Theory

 
                                 CONTENTS

PREFACE

 “Fencing”, the names of each action, position, movement and intention, along with the convention of the sport and the rules of play can make fencing quite a difficult sport to understand.

This booklet, Fencing Theory, will attempt to pave the way to an understanding of fencing by reducing the theory to its basic components, and viewing the general concepts of the sport.


INTRODUCTION

The whole idea behind the sport of fencing is to touch your opponent and not be touched yourself.

Consequently, to be able to do this we have:    

ATTACKS and DEFENCE to which we add MOBILITY and include PREPARATIONS to help create opportunities.

If the attack is too complicated or delayed in its delivery, we can stop the attack with offensive actions.  Because these actions are delivered into the attack, they are termed COUNTER – OFFENSIVE actions.

So therefore we have:  

ATTACKS

DEFENCE

MOBILITY

PREPARATIONS 

Which can be either simple or compound.

Parries.  

Footwork.  

Preparations of Attack can be either:  

  ATTACKS ON THE BLADE

TAKINGS OF THE BLADE  

COUNTER-OFFENSIVE

  Stop compound attacks as either:  
  STOP HIT in time  

STOP HIT with opposition

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CONVENTION OF FOIL FENCING

Fencing convention is based on a system of right of way, or PRIORITY of one move over another move, and FENCING TIME.   Fencing time is the time it takes to perform a single action.  This time of course, will vary with each individual.

PRIORITY  

“All correctly executed attacks must be parried……..the parry gives the right to riposte”  example:  
   

Initial ATTACK ->

PARRY of the attack, then a ...  
   
   
   

Parry of the riposte, then the

<- RIPOSTE with a lunge  
   
   
   

1st COUNTER RIPOSTE made with a lunge ->

parry of the 1st counter riposte, and then the …
   
   
   
   

Parry of the 2nd counter riposte and then the

<- 2nd COUNTER RIPOSTE with a lunge
   
   
   

3rd COUNTER RIPOSTE with a lunge ->

Parry of the 3rd counter riposte, and then the 4th COUNTER RIPOSTE, etc
   

THE LINE

The idea behind fencing is to touch and not be touched, so consequently, if your opponent had their arm straight and their point threatening your target (point in line) it would be pure suicide to attack right on to their point, and so in fencing,  “If the attack is initiated when the opponent has their point in line (i.e. with the arm straight and the point threatening the target) the attacker must first deflect the opponent’s weapon”.

FENCING TIME

Simple attacks, in one period of fencing time, must be parried or completely avoided.   However, attacks composed of more than one period of fencing time can be stopped from developing be means of counter-offensive actions.  “When compound attacks are made, the opponent has the right to stop hit, but to be valid, the stop hit must precede the conclusion of the attack be an interval of fencing time, that is to say that the stop hit must arrive before the attacker has begun the final movement of the attack.  This also applies to RENEWED ATTACKS.  If the attack is parried and the riposte is compound or delayed, a renewed attack can gain priority, but again, to be valid the touch must arrive before the start of the final movement of the riposte.

 

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ATTACKS

 

In all attacks there are only four simple blade actions:

Straight Thrust The straight thrust is simply a direct extension of the arm
Disengagement The disengagement deceives LATERAL and SEMI-CIRCULAR defensive actions
Counter Disengagement The counter-disengagement deceives CIRCULAR defensive actions
Cut Over (coupe) The cut-over, as its name implies, deceives LATERAL and SEMI-CIRCULAR defensive actions by cutting over the opponent's point.

 

The actual finger manipulation required to control the weapon for the disengagement and the counter- disengagement is identical.  The reason for the different names is that they deceive different defensive actions. So apart from the straight thrust, which is simple an extension of the arm, there are only two finger control skills:  
  1. That required for the disengagement and the counter-disengagement, and

  2. That required for the cut-over.

The basic concept behind attacks is either to:

  1. Touch your opponent before they can defend, or

  2. Touch your opponent by deceiving their defence


 SIMPLE ATTACKS

Touch your opponent before they can defend.

When two fencers come on-guard and are ready to fence, they often move their blades, closing and opening lines, changing engagements and searching for reactions and opportunities.  It is during this time that simple attacks are performed.  Threading through to the target before the opponent has time to defend.

There are four simple attacks and they are:

  1. The Straight Thrust

  2. The Disengagement

  3. The Counter Disengagement

  4. The Cut Over (coupe)

The straight thrust is a simple, direct extension of the arm used with either a lunge or fleche to touch the opponent.

The disengagement goes to the target from a closed line of engagement by either going under the opponent’s blade when on-guard in high line or over the opponent’s blade when on-guard in low line.

The counter disengagement attacks the target be evading the attempted change of engagement.  For example, you are engaged with the opponent’s blade and he/she is “open” to attack (i.e. if you extend your arm and lunge you would touch your opponent).  Your opponent is not confident in this position, so changes their line of engagement by going under your blade around to the other side.  When they attempt a change of engagement you avoid the blade by going in the same direction as you attack the target.

The cut over attacks in a similar way as the disengagement but goes to the target from a closed line of engagement by passing over or cutting over the opponent’s point.


COMPOUND ATTACKS

  Touch your opponent by deceiving their defence.

Deception implies that you are deceiving your opponent’s defensive actions.  Then compound attacks basically need to:
  1. PROVOKE a defensive reaction, and 

  2. DECEIVE the defensive reaction/s.

Compound attacks use FEINTS to provoke a defensive reaction.  A feint is a simulation of an attack.  The opponent feels under threat of attack and starts to defend.  The feint provokes the parry and the attack deceives the parry/s to touch and score.

There are only three moves, which deceive all types of parries:

  1. Disengagement 

  2. Counter Disengagement 

  3. Cut Over

The initial move of a compound attack may be a feint of a straight thrust, however, apart from the initial feint all compound attacks rely on the three deceptive moves to deceive the parry/s and touch to score.  

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DEFENCE

How can one defend?  - run, yes MOBILITY (footwork) is one form of defence.  One can also DEFLECT the attacking blade (parry).  Parries and footwork may be incorporated together for added safety.

The principle of defence is to apply the strong section of your blade (forte) against the weak section (foible) of the attacking blade.  Again footwork is often required to create the correct distance to allow you to parry the foible of the attacking blade.

With this principle, strength is not a requirement.  This is one of the beauties of the sport; short fencers against tall, young children against adults, women against men – all with an equal chance to win.

In fencing we have a number of ON GUARD positions.  A position where you are ready or on your guard for either attack or defence.  Parries deflect the attack by simply moving in a variety of directions, from one position to another.

There are four (supinated) guard positions:

Sixte (6)

 

 

 

 

 

Octave(8)

Quarte (4)

 

 

 

 

 

Septime (7)

Parries are made by moving from any one of these positions, in either a:

  1. LATERAL

  2. SEMI CIRCULAR

  3. CIRCULAR (counter) , or

  4. DIAGONAL direction

TYPES OF PARRIES

The concept of fencing is to score a touch on your opponent and not be touched yourself. We have ATTACKS to touch the opponent and PARRIES to defend ourselves. There are four basic guard positions. To deflect the attack we move in a variety of directions (lateral, semi-circular, circular (counter) or diagonal) from one position to another, or sometimes in a circle returning to the original position. We parry by opposing the strong part of our blade (forte) to the weak part of our opponent’s blade (foible).

 

Lateral

Lateral parries move in a lateral direction across the body deflecting the attacking blade.  The name of 

the parry is determined by the position where it finishes, 

e.g. The fencer starts on guard in the position of sixte, and when attacked parries by moving the 

blade laterally across the body to 

the parry of quarte.  

 

Semi Circular

Semi-circular parries move in a

  semi-circular direction across the body to deflect the attacking blade.  The name of the parry is again determined by the position where it finishes.  

 

Counter (circular)

Counter parries (circular parries) move in a circular direction across the body to deflect the attack.  The  name of the parry is again determined by where it finishes, but with counter parries the name is prefixed with the word “counter”, 

e.g. the fencer starts in sixte, 

parries in a circular direction and comes back to the original position having parried “counter sixte”

 

Diagonal
Diagonal parries move in a diagonal direction across the body to deflect the attack.  They are normally done from low-line to high-line, however if they are done from the reverse (high-line to low-line) alteration of the final position is required to deflect the attack.  The name of the parry is again determined by the position where it finishes.

 


THE ON GUARD POSITIONS

Theory to Practical Application

SUPINATED

Quarte(4)

Sixte(6) 

Septime(7)

Octave(8)

 

Sixte (6) Quarte (4)

 

 

Octave(8) Septime(7)

 

 

 

1 Prime

2 Seconde

3 Tierce 

4 Quarte

5 Quinte

6 Sixte

7 Septime

8 Octave

Tierce (3) Prime (1)

 

 

 

PRONATED

Prime (1)

Seconde(2)

Tierce(3) 

Quinte(5)

Seconde(2) Quinte(5)

 

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MOBILITY – FOOTWORK

We attain mobility in fencing through footwork.   Footwork is all the varieties of foot actions used in fencing;

  • To deliver an attack we use footwork,

  • To prepare an attack by getting closer to your opponent, we use footwork,

  • To prepare an attack by getting our opponent to come closer to us, we use footwork, and

  • To defend we may increase the distance between ourselves and our opponent, again using footwork.

Footwork is being at the right place at the right time to be able to deliver the right action, whether it be preparatory to the attack, the attack, or defence.

Well-controlled footwork gives a fencer an ability to “feel” the distance.  Distance is the space between two fencers.  When the fencers are mobile the distance is constantly changing.  Feeling the distance is the ability to know and distinguish between being too far away from the opponent to deliver an attack, just at the right distance for an attack, or too close.  Feeling the distance also involves knowing your capabilities to cover the distance, (e.g. whether to use a lunge, leap lunge, balestra lunge, fleche, etc.), and an awareness of your opponent’s capabilities to cover distance.

To attain effective mobility, the footwork must vary in the distance covered, for example; the advance may cover only a short area of ground, or increased to cover more ground; and similarly with the lunge.  Footwork must also vary in speed of execution, for example: slow advance followed by a fast lunge; an advance starting slowly, increasing in speed, combined with a lunge, developing rapid acceleration towards the end, etc.

The ability to vary distance and speed, develops in the fencer, a sense of timing.  Timing refers to the correct moment to execute an action with regards to distance and “speed of point” in relation to the opponent’s defensive hand actions.

The teaching of footwork may often appear cosmetic.  Aesthetic movements which we try to reproduce.  This is of course untrue but however, to be able to achieve effective mobility a knowledge of the components required to execute the action, and the purpose behind the action, along with an awareness of the following are essential:

  • Maintaining balance,

  • Coordinating limbs and joints into correct sequences,

  • Varying speed,

  • Varying distance,

  • Maintaining relaxation,

  • Maintaining smoothness,

  • Moving from immobility to mobility, not telegraphing ones intentions.

To be able to incorporate these aspects into footwork we must be aware of correctness of form, this is why the teaching of footwork can appear cosmetic and its importance over stressed.  We need to know the components making up each action, and how they fit together to produce a smooth flowing, relaxed yet dynamic motion.

The On-Guard Position

The basic position of readiness for either attack or defence.

The Lunge (the development)

Actions used for mobility:

  • Advance

  • Retreat

  • Lunge

  • Balestra

  • Felche

  • Reprise

  • Backward Leap

  • Passe Arriere

  • Passe Avant

Each of these actions can be combined into sequences forming a vast amount of possibilities, e.g.

  • Advance lunge, reprise.

  • Advance, balestra lunge, retire by jump, fleche.

  • Retreat, backward leap, advance balestra lunge, fleche.  etc.

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PREPARATIONS OF ATTACK

 

  Preparations of attack are used to further help the success of the attack, either by:

  1. CREATING OPENINGS (a way in for the attack), or

  2. PROVOKING REACTIONS (to allow for deception with the attack)

We can create openings or provoke reactions in two ways, either by: ATTACKING THE OPPONENT’S BLADE, or TAKING THE BLADE.  

ATTACKS ON THE BLADE: TAKING OF THE BLADE: 
  • Beat (and change-beat).           

  • Pressure (and change-pressure).

  • Froisement.

  • Graze.  

 

  • Engagement (and change-of-engagement).

  • Envelopment

  • Bind

  • Croise  

 

ATTACKS ON THE BLADE

BEAT

As its name implies, you beat the opponent’s blade to either momentarily deflect it and gain an opening, or to get a reaction.
CHANGE BEAT   A beat preceded by a disengagement.
PRESSURE Again the name implies you make contact (engagement of blades) and apply a pressure to either gain an opening, or provoke a reaction.
CHANGE PRESSURE A pressure preceded by a disengagement.  
FROISEMENT A sharp, strong, sliding movement against the opponent’s blade, mainly to create an opening and force a way in.
GRAZE  A sliding, grazing action to gain an opening or provoke a reaction.
   
TAKINGS OF THE BLADE
ENGAGEMENT Makes contact and pushes the blade aside.
CHANGE OF ENGAGEMENT An engagement preceded by a disengagement.
ENVELOPMENT A circular taking of the blade (done in the same direction as the corresponding counter-parries).
BIND A diagonal taking of the blade.
CROISE A taking of the blade made vertically downwards.
 

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COUNTER-OFFENSIVE ACTIONS

Simple attacks in one period of fencing time must be parried or completely avoided.  However, attacks composed of more than one period of fencing time or delayed actions (broken time attacks) can be stopped from developing by means of counter-offensive actions.

For counter-offensive actions to be valid they must land before the start of the final movement of the attack, or hit while blocking and stopping the attack from landing.  

Stop-hit  A hit which stops the attack from developing by landing before the start of the final  movement of the attack.  
Stop-hit with opposition A hit which blocks, and stops the attack from landing. Previously the Time Hit.  

 

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THE CONVENTIONS OF FOIL FENCING

(Federation Internationale d’Escrime rules concerning the conventions of foil fencing as quoted from the Amateur Fencing Association’s “Rules for Competitions” – 1974 edition)  

219 METHOD OF MAKING A HIT
  The foil is a thrusting weapon only.  Offensive actions with this weapon must be made with the point and with the point only.  Any hit with the point must arrive clearly and opening to be counted as a hit.  
220 LIMITATION OF THE TARGET
  At foil, only hits, which arrive on the target, are counted as valid.  The target at foil, for women as for men excludes the limbs and the head.  It is confined to the trunk, the upper limit being the collar up to 6cm above the prominence of the collar bones; at the sides to the seams of the sleeve which should cross the head of the humorous; and the lower limit following a horizontal line across the back joining to tops of the hip bones (illium) thence following in straight lines to the junction of the lines of the groin.  
221 The bib of the mask is not included in the target.  
223  HITS OFF THE TARGET  
  A hit made on a part of the body other than the target (whether directly or as a result of a parry) is not counted as a valid hit, but it stoops the phrase and annuls all hits which are scored thereafter.  
233 OBSERVANCE OF THE FENCING PHRASE  
  All correctly executed attacks must be parried or completely avoided and the phrase must be followed through.  
  In order to judge as to the correctness of an attack the following points must be considered:  
  If the attack is initiated when the opponent has his “point in line” (i.e. “with the arm straight and the point threatening the target”) the attacker must first deflect the opponent’s weapon.  
  If the attack is commenced when the opponent’s blade is not in line, the attack may be completed either direct, or by one disengagement or by a cut-over, or else be preceded by successful feints which oblige the opponent to parry.  
  If, when attempting to find the opponent’s blade to deflect it, the blade is not found (derobement or trompement), the right of attack passes to the opponent.  
234 The parry gives the right to riposte: the simple riposte may be direct or indirect, but to annul any subsequent action by the attacker, it must be executed immediately, without indecision or delay.  
235 If a composed attack is made and the opponent finds the blade during one of the feints, he/she has the right to riposte.
236  When composed attacks are made, the opponent has the right to stop-hit; but to be valid the stop-hit must precede the conclusion of the attack by an interval of fencing time (temps d’escrime); that is to say the stop-hit must arrive before the attacker has begun the final movement of the attack.  
237 JUDGING OF HITS
  In applying the basic conventions of foil fencing, the President should judge as follows:  
  When, during a phrase, both fencers are hit simultaneously, there is either a simultaneous action or a double hit.  The first of these conditions is due to simultaneous conception and execution of an attack by both fencers; in this case the hits exchanged are annulled for both fencers even it one of them has been hit off the target.  The double hit (coup double) on the other hand, is the result of a faulty action on the part of one of the fencers.   Therefore, when there is not a period of fencing time (temps d’escrime) between the hits:  
   

ONLY THE FENCER WHO IS ATTACKED IS COUNTED AS HIT:

 
  • If he/she makes a stop-hit on the opponent’s simple attack.

  • If, instead of parrying, attempts to avoid the hit and does not succeed in doing so.

  • If, after a parry is effected, makes a momentary pause which gives the opponent the right to re-attack (remise, redoublement or reprise).

  • If, during a composed attack, makes a stop-hit without being in time (temps d’escrime).

  • If, having his/her “point in line” (arm straight and point threatening the target) and being subjected to a beat or prise de fer (taking of the blade) which deflects his/her blade, and attacks or places his/her point in line again inst4ead of parrying a direct thrust made by the opponent.

  ONLY THE FENCER WHO ATTACKS IS COUNTED AS HIT:  
 
  • If she/he initiates her/his attack when the opponent has a point-in-line without deflecting the opponent’s weapon.

  • If he/she attempts to find the blade, does not succeed (derobement or trompement) and continues the attack.

  • If, during a composed attack, allows his/her opponent to find the blade, and continues the attack while his/her opponent ripostes immediately.

  • If, during a composed attack, makes a momentary pause, during which time the opponent makes a stop-hit, while the attacker continues the attack.

  • If, during a composed attack, he/she is stop-hit in time before he/she begins his/her final movement.

  • If, he/she makes a hit by a remise, redoublement or reprise on his/her opponent’s parry, which has been followed by a riposte which is immediate, simple, and executed in one period of fencing time without withdrawing the arm.  


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